Solar System: Earth
Surface Maps |
Bump, Normal, Spec Maps |
Cloud Maps |
Night Maps |
Close-ups |
Other Earth Files
This page contains bump, normal and specular textures for the planet Earth. Specular Maps: Specular maps mark surface areas covered by water, so Celestia can render these ares with specular reflections, i.e. they appear more shiny. This helps tremendously for rendering realistic surfaces. Note that a few surface texture already contain the specular map (as an alpha-layer). Bump- and Normal-Maps: Both texture-types are used to generate fairly realistic shadows on the surface. To achieve this, Bumpmaps store the height of each point on the surface, while Normalmaps store the surface normals (hence the name), i.e. the vector perpendicular to the surface. You typically get smoother results with a Normalmap than with a Bumpmap. |
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Earth: Specular Map Textures | ||||
Screenshot | File | Size | Creator | Info |
32K Earth Specular Map 32K/VT/DDS |
11M |
Buzz |
32K Earth specular map. | |
32K Earth Specular Map 32K/VT/DDS |
9M |
Harald Schmidt |
32K VT Earth specular map designed for use with Harald's other VT's. | |
32K Earth Specular Map 32K/VT/PNG |
43M |
Jestr |
32K VT Earth specular map designed for use with Jestr's Earth Mark I VT's. | |
Earth Specular Map 2K/4K/8K/PNG |
2.4M |
John van Vliet |
2K/4K/8K Specular Maps. | |
Earth: Bump and Normal Map Textures | ||||
Screenshot | File | Size | Creator | Info |
Earth Normal Maps SSC/PNG |
29M |
John van Vliet |
Earth Normal Maps (2K/4K/8K) | |
8K Earth Normal Map 8K/DDS |
5.2M |
Praesepe |
8K Earth Normal Map texture. | |
32K Earth Normal Map 32K/VT/JPG |
56M |
Harald Schmidt |
32K Earth Normal Map VT designed for use with Harald's other VT's. | |
32K Earth Normal Map 32K/VT/JPG |
30M |
Jestr |
32K Earth Virtual Texture. Designed for use with Jestr's Earth Mark I. | |
32K Earth Normal Map 32K/VT/DDS |
55M |
Jestr |
32K Earth NormalMap VT. Designed for Jestr's Earth Mark II. | |